Introduction
Why is this even a thing?
Well, I had originally used owo-lib's owo-ui to make one of my mods, Control-UI-Refactored. During the time of
development, I had slowly discovered that the original documentation, Wisp Forest Docs, doesn't have a full and thorough
documentation of their owo-ui's capabilities and features. Especially of their lack-of-descriptions-and-examples for
the Code-Driven method and Data-Driven method of making a UI using owo-ui.
So, what exactly is this?
Seeing the issues I've described at the front, I've decided to write an even thorough documentation for owo-ui and its
components, with descriptions of their features in full, both Code-Driven and Data-Driven, and examples that
would be helpful in an actual use case. These docs aren't perfect, of course, but I deem it would help a lot of new
developers who is planning on using the owo-lib mod to make a Minecraft UI using owo-ui by letting them avoid common
or uncommon mistakes. These "mistakes" are concluded via my own experiences as well as asking other and probing through
multiple GitHub repositories that has high-quality owo-ui code which achieved astonishing effects.
Reminders
Also, huge reminder: sample code with .java are usually code-driven samples, while .xml are usually data-driven samples.
For more on using Code-Driven or Data-Driven UI programming in your mod, please check out Wisp Forest Docs.
Introduction
owo-ui provides a rich set of components that can be used to build interactive and customizable user interfaces. By leveraging these components and their various properties, you can create dynamic and visually appealing UIs using either the code-driven or data-driven approach.
For more detailed information on each component and their usage, please refer to the individual component documentation.